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Chapter 10 of AoTA - Coming soon!

#1 User is offline   Alittle 

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Posted 17 November 2009 - 02:38 PM

Update: Chapter 10 is released with two new games to play! Score 520 on Clockwork Codebreaker and 350 on Moltara Run to receive the prizes to complete the plot step.

Chapter 10 of Atlas of the Ancients is expected to be released soon. The journey into Moltara begins!

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Be sure to keep up to date with any new steps that come out by reading TDN's coverage of the plot!

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#2 User is offline   lemonest 

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Posted 17 November 2009 - 02:48 PM

I totally knew there was going to be something about that large sealed door in Moltara.. :)

(Hopes for a plot's battle part)
Is there a Doctor in the house? Only if Lemons count... *sniff* xD
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#3 User is offline   hrtbrk 

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Posted 17 November 2009 - 03:16 PM

NICE! Hope the release is tonight! Guess we have to wait a little longer for them to go through the boarded door... or maybe that's how they come out lol
And it looks like those wings are a NC item.
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#4 User is offline   Shane for Wax 

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Posted 17 November 2009 - 03:30 PM

I hope it's not a battle. I'm terrible at battles :(

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#5 User is offline   tylerweeksthe3rd 

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Posted 17 November 2009 - 03:32 PM

well i finally got cave gliders done so i hope this part has a step
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#6 User is offline   surflightseamstress 

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Posted 17 November 2009 - 03:54 PM

I have a sneaking suspicion that the Time Tunnel game associated with Atlas of the Ancients will have to do with that large door with the circular lock found in Moltara.

Maybe this comic will have that step?

I've already started practicing the game. It took me forever to get good at Clara on Ice because I'd never played it before.



I feel like they're close to being done since the NC Challenge steps are all released and can only be completed until December 2.
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#7 User is offline   Shane for Wax 

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Posted 17 November 2009 - 03:56 PM

I hope you're wrong about that. Time Tunnel is a horrid game for me to play.

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Posted 17 November 2009 - 04:23 PM

Notice that this is the second large and sealed door they mention.
And that in the other comic they mentioned that something was being kept inside Moltara
Maybe this has to do with something? I don't know...
Always remember that you are unique, just like everyone else.

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#9 User is offline   Awesome_Paul 

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Posted 17 November 2009 - 05:24 PM

2 Games to play

Clockwork Codebreaker: You seem to need 500-550+ to get the prize.
Moltara Run: Haven't found yet.
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#10 User is offline   Maryyam 

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Posted 17 November 2009 - 05:34 PM

uggg...not another worthless game, sorry to all those who enjoy the games, but really, i am so horrible at them that i can't do anything but resent them, hopefully with much practice i will beat the game...or try at least
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#11 User is offline   goldmoogletron 

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Posted 17 November 2009 - 05:50 PM

While playing Moltara Run I came across a ruby that I hadn't seen in the last ten plays. Has anyone else seen this and do you know how many bonus points it is worth?

I got a score of 699 and didn't receive the prize.

EDIT: NVM, the prize was in the inventory. The prize is the wings that Roxton is wearing in the game.

Clockwork Codebreaker:
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Silver Gear Table

Moltara Run:
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Charred Steam Wings
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#12 User is offline   alexto100 

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Posted 17 November 2009 - 06:34 PM

I got 550 on clockwork codebreaker and 501 on moltara run
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#13 User is offline   lol Tyler 

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Posted 17 November 2009 - 07:08 PM

lol, Roxton, like all of us, had no idea what was going on.

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#14 User is offline   kyla_queorie 

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Posted 17 November 2009 - 07:33 PM

i really dont understand how the code breaker game works. i mean which light corresponds to what ring? I like the games that requires less thought lol. ugh~ at least we can practice some before the plot thickens... i'd rather not get left in the dust!
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#15 User is offline   Tre Le Coco 

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Posted 17 November 2009 - 09:15 PM

I like those wings :O are they wearable?

I might actually try get this game item then >.>; I'm no good at the others lol
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#16 User is offline   GizmoFox 

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Posted 17 November 2009 - 09:19 PM

View Postkyla_queorie, on Nov 17 2009, 08:33 PM, said:

i really dont understand how the code breaker game works. i mean which light corresponds to what ring? I like the games that requires less thought lol. ugh~ at least we can practice some before the plot thickens... i'd rather not get left in the dust!



The first light works for the inner most ring. Check at the beginning to see if you have any green lights. then work your way out from the middle rotating it once until the light turns green. It takes a little bit of luck too, but I got it after a couple of trys. I hope that helps.
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#17 User is offline   goldmoogletron 

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Posted 17 November 2009 - 09:26 PM

The lights don't directly correspond to the rings. The first green light means you have one correct ring, the second means you have two correct rings, etc. If the first light is green it just means that one of the rings is correct, not necessarily the first one.
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#18 User is offline   looneybin21 

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Posted 17 November 2009 - 09:53 PM

The way I play that codebreaker game is the same way I play Codebreaker. I try it before I move anything and that tells me how many of that color are in the code. Then, I move however many more I need one click and that tells me how many I need to use of that color and so on. For example, it starts on all dark purple. I submit a guess and two green lights light up. I know that I need to use two dark purple. So I leave two dark purple and move the rest on to the cloudy looking gem (I believe that's the second gem on the first lock...) and submit again. At this point, some of the lights may be yellow, but that's okay. As long as they are not red, I know there are some of that color that I need to use. So maybe now I have one green light, two yellow, and one red. This tells me that I need to use two purple, one cloudy, and one of the other colors. I click the last circle to the next color and if it switches a light away from red, I know that's the color I need. If it doesn't, I know it's the other one. Then I try different combinations of the gem colors I need to use until all the light turn green. It may sound complicated, but it's really simple once you get the hang of it and it almost always gets you through the code or at least the first two, which should be all you need to get the score.
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#19 User is offline   jlsn2002 

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Posted 17 November 2009 - 09:53 PM

I dont get the codebreaker game either... What do the yellow lights mean?
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#20 User is offline   rhi 

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Posted 17 November 2009 - 10:15 PM

@looneybin21, can you clarify your strategy for the second part a bit? I can figure out which colors I need, but not how to figure out the pattern. With only 4 colors it was okay to try a bunch until you hit on the right one, but with 5 I don't have enough chances to figure it out. I'm really terrible at this kind of game -_-; Any other suggestions/help is appreciated!
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